SSX creator reveals new snowboarding game 'Project Gravity' | Laptop Mag
SSX creator reveals new snowboarding game 'Project Gravity'
This twelvemonth marks the 20th anniversary of SSX Tricky, the legendary snowboard game widely considered to exist among the best PS2 titles ever. If you were hoping for an official remaster, there is something much more interesting sliding downwards the pipe.
The executive producer of the start three SSX games Steve Rechtschaffner told Laptop Mag that he is working on a brand new snowboarding IP that shares like arcade activeness sports values as SSX.
Codenamed Project Gravity, the gratuitous-to-play live service snowboarding game is already existence developed by Rechtschaffner and his team at Supernatural Studios. The game will have the arcadey, accessible and fun gameplay you know and love, while adding creative and social elements, similar course building or specific spots to trick together.
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Supernatural Studios is keen to launch in a focused style with a smaller corporeality of content to starting time and to build from there. "It wouldn't be like we're shipping a retail game considering if we do our job right, a lot of these courses and experiences have deep replayability through progression and contest," Rechtschaffner told united states of america.
The aim to take a "live service" approach will allow the studio to experiment and "introduce new content, course elements, locations, characters, live events and a variety of other fun and unexpected goodness."
In an sectional interview with Laptop Magazine, nosotros asked Rechtschaffner if this would exist a spiritual successor to SSX, or something a little closer (maybe in name) to it. He highlighted how interesting the concept of a spiritual successor is.
"A lot of things that excite us are artistic extensions of experiences that we would've liked to create at that fourth dimension, but couldn't. Merely what we are working on is not rooted in the world of SSX."
"Nosotros're not nostalgic in the sense that we want to bring something back. If nosotros were, we'd be working with EA to create a reboot of SSX. It'due south not that at all. Nosotros don't want to be beholden to people'south expectations of where that goes," he continued.
"But nosotros do desire to make this arcadey, amazing-feeling, very accessible, competitive and fun game."
As for where Project Gravity goes from here, Rechtschaffner is currently in talks with an unannounced publisher, simply no specific dates are in identify. He did, withal, say the goal is "to become something out in that location that people can start experiencing sooner rather than later."
These details, including the existence of Project Gravity, were confirmed in a full interview nosotros will publish alongside a retrospective review of SSX Catchy. Anyone looking for a remake can support a project emerging on Reddit although information technology sounds like Projection Gravity will give virtual adrenaline junkies the rush they've been craving.
Source: https://www.laptopmag.com/news/ssx-creator-working-on-new-snowboarding-game-supernatural-studios
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